Ron Lancaster Wednesday - June 5th - 7:00 PM
Community Performing Arts Center (CPAC)
Green Valley, 1250 W Continental Road
Storyteller extraordinaire and long-time Tucson Tellers of Tales member, Ron Lancaster, will perform a FREE concert of heartfelt stories about life and the human condition. This storytelling program will feature many of Ron’s daffy, sometimes touching and very often totally laughable tales full of lovable characters. Don’t miss this free evening of fun.
Seating is limited, so be sure to reserve your ticket by calling (520) 399-1750.
Odyssey Storytelling in Tucson - Dissent
Thursday, June 6th, Doors at 6:30, show at 7
Sea of Glass Center for the Arts
330 E. 7th Street, Tucson AZ 85705
Boycott, break away, protest, resist or strike. Differ or disagree. Chart your own course, refuse to submit or to follow the rules. Object or oppose- be your own person, embrace individuality, enjoy variety or seek diversity.
(Not to be confused with descend [verb] or descent [noun], decent, the scent or the cent.)
Would you like to be a storyteller for one of these themes?
Email us - email@example.com - with your story idea and a brief bio!
Thank you for all that you do to keep our community connected. We look forward to seeing you at the shows.
Accessibility Note: Arizona Storytellers is offering live captioning at this event to accommodate guests who are deaf or hard of hearing. If you require accommodations related to mobility or seating, contact Elizabeth Montgomery at firstname.lastname@example.org.
Iinfo & Tickets
What stories do you have about memorialization? Preserving the memories, how do we do it? How have you done it?
In the early days of the Apple Macintosh computer, Steve Jobs and the team that created the Macintosh wanted to memorialize their work. The world had never seen anything like the MAC. Do you remember that iconic, classic commercial with the Orwellian society; the girl running with the hammer and smashing the big screen? Did you know that it was only shown on TV once, on the Super Bowl? Only once!
The original MAC was inspired by Job's study of calligraphy, and it had many cursive fonts, a far departure for the few static fonts that the PC or even the original Apple had. But the manual didn't list all the fonts. The team knew that the users would play around with the keyboard. With some seemingly random combinations of different keystrokes, one could get some very interesting characters on the screen.
But they wanted to memorialize all of their efforts. How could they do that? They had their signatures etched into the cabinet that held all the parts. Most people never saw it. But for the dreamers, the nerds that ventured to open up the cabinet, they would find the names of the creators, etched on the inside in stone (or plastic), so to speak, for all eternity.
A Sense of Humor From that same Newsletter of 2015, here is a way that the creators of Zork etched themselves into the game!
You have to have a sense of Humor - and maintain it. Life is too short to take everything so seriously. Along with the above tip about memorialization, here's another story from the early days of computer games.
In the very early days, a game called Zork had no graphics and no sound...just text and weird logic. It would present you with a short scenario in text, then wait for your input about what you wanted to try to do. Ex:
"You are standing outside the house."
You then typed in your response: You - "Go into the House" - Computer: "How?"
You - "Open the door." - Computer: "The door is locked."
You - "Look under the doormat." - Computer: "There is a key."
You - "Use the key to unlock the door." - Computer - "The door is now unlocked."
It took quite some time to search in the house, see what was there, find the trap door, go into the dungeon and confront the troll. By this time, you have amassed a few weapons. Each attempt at using a weapon was fruitless.
The Troll ducked. - The bullet missed the Troll. - The Troll caught the knife and ate it.
All responses made the user (me) more and more frustrated. It seemed that the Troll was not able to be killed. And after many, many attempts, and having to start over many times, the frustration turned to anger, and anger turned to rage. I didn't even think about the response. I just typed in the words:
"F__K the Troll!"
The computer's response:
"Insults of that nature will not faze the Troll."
It would seem that the nerds who programmed Zork had both an understanding of human nature, and a great sense of humor!
Storyfind Fourth Saturday of each month (usually - check calendar) - *NO meetings in June & July
SMCC Storytelling Institute
A monthly workshop designed to help storytellers build community and deepen repertoire. See the Calendar